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Kernel for Real-time Uniting Playing People is a technology of modeling multi-level interactions

K.R.U.P.P. TECHNOLOGY FOR UNITEDNATIONSPLAY

The core of UNITEDNATIONSPLAY based on the K.R.U.P.P. technology. This technology is used for UNITEDNATIONSPLAY with the permission of the author and allows to combine games of different genres, so, there is an instantaneous diverse interactions between the players of these different games, turning the set of these simultaneously played games into a single game of the highest order, a multi-genre tertiary game with multi-level interaction of players in real time. The environment kernel receives signals from the sources, processes them, and transmits modified response signals to the sources.
This technology involves not only a one-time multi-genre gameplay, but also a whole range of works with information flows going to the participants and from the participants of the ecosystem. A set of opportunities to use this product can be classified as Multi-purpose Global Social Impact Thru Gamification.

MODEL FOR RAPID TEST

Interactions model prototype allows to model joint operations of the above-described different play modules and get results with fast testing for creating statistical reports by categories:
The input parameters are given based on the preferences of the proposed rapid testing, thus forming the starting game situation. Also, before the test, a development scenario of the game world for the entire testing period is formed through the selection of the indicator’s parameters, with which the players-politicians in the game (World movement ranges) align themselves. Convenient configuration of input parameters by categories allows you to get a test result that meets different levels of queries/research. Using neural network modules allows to bring obtained results closer to natural ones.
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