UNITEDNATIONSPLAY
UNITED NATIONS
GAME
PASSPORT
PROGRESS
MODEL
TEAM
CONTACT

It’s mosaic, in contrast to kaleidoscope, that gives the insight

UNITEDNATIONSPLAY ECOSYSTEM

1. ENVIRONMENT KERNEL: a set of rules and algorithms of interaction of essential modules of UNITEDNATIONSPLAY ecosystem
  • Information System - a set of thematic subsystems providing functionality for broadcasting, processing,
          reception, and analysis of information flows
    • Game center- mini kernel: ensures synchronization of 3 games, and is a switching center in cloud gaming
    • UNPIP service- a multi-functional identification module of a UNITEDNATIONSPLAY ecosystem’s participant
    • Social networking servicea software module of player social network tied to UNPIP
    • finance.unitednationsplay.org- informational system with web interface: financial system and market management
            center, blockchain modules, moderation of «UNITEDNATIONSPLAY Today»
    • ic.unitednationsplay.org- Information Center: info-analytical system with web interface for inner analytics
            and statistics
    • education.unitednationsplay.org - informational system with web interface that provides availability of complete
           tools for working with educational content
2. GAME: game modules with accompanying services
  • Game-1 - First person shooter
  • Game-2 - Geo political simulator
  • Game-3 - Construction and management simulator
  • game.unitednationsplay.org- thematic site with game information, user interface of social networking service,
         as well as game entering point (cloud gaming) from a range of devices
  • Apps - a set of applications for a player’s entering the gaming cloud from a range of devices
  • ANNs - a set of neural network modules for player assistance
  • Gamtube - a set of software modules for recording and streaming broadcasting of game videos

3. EDUCATION: an array of counteragents for work with educational content
  • A-Counteragents ensure creation of new educational content and correction of existent educational content
  • B-Counteragents conduct control/correction of existent educational content and confirm newly-created educational content
  • C-Counteragents consume educational content

4. FINANCE: an array of counteragents for work with the financial system
  • A-Counteragents ensure financial interaction of the ecosystem’s participants through current monetary standard
  • B-Counteragents ensure transactions by users, with financial tools created using distributed ledger technology

DESCRIPTION OF THE CONCEPTUAL FUNCTIONAL STRUCTURE

  • Description of the concept, design and functions of entire UNITEDNATIONSPLAY ecosystem
  • Description of the functions of separate elements of UNITEDNATIONSPLAY ecosystem and their interaction patterns
  • A set of technical manuals with elements of functional specifications, and SDD, embracing all elements of UNITEDNATIONSPLAY ecosystem

ESTONIA AS PRIMARY JURISDICTION

Company: UNITEDNATIONSPLAY OÜ
Registry code: 14362592
Legal address: Narva mnt 7-634, Kesklinna linnaosa, Tallinn, Harju maakond, 10117, Estonia
  • Estonia, being the birthplace of Skype and other high-tech companies, is one of the fastest developing countries, due to wide application of Internet services in all spheres of life. Internet deep penetration makes Estonia interesting as a test market for high-tech products and solutions; for example, it gives an opportunity for UNITEDNATIONSPLAY’s soft launch
  • Estonia has established itself as a country with a stable economy, transparent tax system, as well as the least corrupt one in Central and Eastern Europe
  • The adequacy of educated personnel, due to the fact that Estonia is constantly increasing staff in the IT-sphere by introducing special scholarships for successful students

DOMAIN AND TRADEMARK REGISTRATION

  • Domain names have been registered
  • UNITEDNATIONSPLAY trademark’s international registration has been completed
Copyright © 2019 UNITEDNATIONSPLAY OÜ / All rights reserved / Register code: 14362592
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