UNITEDNATIONSPLAY
UNITED NATIONS
GAME
PASSPORT
PROGRESS
MODEL
TEAM
CONTACT

Next-generation international massively multiplayer tertiary online game with a unique monetization systems and interactive e-Learning courses

THE FIRST TERTIARY GAME SYSTEM

The UNITEDNATIONSPLAY’s game is represented by a number of games operating in conjunction, which, as a whole, is a international massively multiplayer tertiary online game system with a unique monetization systems and interactive e-Learning courses. At the initial stage the game system comprises three games: This initial kit of gaming modules operates on one engine in conjunction thanks to environment kernel. The gaming interface is intuitive and easy for new users to operate. Gameplay display involves customization by the player for comfortable gameplay. For example, the gaming module about a farm (Construction and management simulator) may be in the form of a full 3D-simulator of a farm (the game Farming Simulator by GIANTS Software) or a simpler 2D type (the game FarmVille by Zynga), while keeping all necessary functionality. The target audience is the citizens of the UN member states. Men and women over the age of 12.

ENVIRONMENT KERNEL

In January 2010 was invented and descripted the concept of next-generation multi-genre long-term tertiary MMO game system, including a technology of uniting different games played by a multitude of players simultaneously. Three games mentioned above uses the K.R.U.P.P. technology (Kernel for Real-time Uniting Playing People) for collaborate working as a game system and becoming the tertiary game product with opportunity for multi-level interaction of players. The focus of this game interaction of players, as well as all other interactions in UNITEDNATIONSPLAY ecosystem, forms the environment kernel.

TERTIARY GAME / MULTI-LEVEL INTERACTION

The player's characters (Military, Politician, Industrialist) have the citizenship of a certain country, and their actions, each at its level, set in motion the game world.

MILITARY

The military are engaged in combat actions in the territories of UNITEDNATIONSPLAY game countries. They get involved in military operations, both offensive and defensive, upon politicians’ instructions. Their military operations’ results exert positive or negative impact on politicians and industrialists. They consume food supplies and use ammo and other goods by industrialists.

POLITICIANS

Politicians by real-time voting manage industrialists on regional and global levels, define environmental conditions, and initiate and complete military operations in game countries, in which the military are engaged. They consume and use goods produced by industrialists.

PRODUCTERS

While establishing private enterprises and associations, industrialists manufacture goods used by the military, politicians and industrialists themselves, thus creating UNITEDNATIONSPLAY regional and global economy in real time.

FINANCIAL FLOWS

Combined models of monetization and the players’ mutual transactions create financial flows processed in environment kernel.

ADAPTIVE E-LEARNING

Targeted selection of educational content and forms of its presentation, taking into account game achievements and preferences of the player, is conducted in real time.

DISTRIBUTION MODEL / CLOUD GAMING

The game does not require installation and is available on most platforms and devices.

Devices with internet
access

Universal game station units

Environment kernel
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